Matthew Degen
Technical Artist/Animator
Chicago, IL.
708.543.9563
MatthewDegen@gmail.com
www.MatthewDegen.com
Professional Experience
Phosphor Games, Chicago, IL.
Technical Artist/Animator
March 2013 - May 2013, July 2014 - September 2015
March 2013 - May 2013, July 2014 - September 2015
High Voltage Software, Hoffman Estates, IL.
Technical Artist/Animator
March 2009 – March 2013, January 2014 - June 2014
March 2009 – March 2013, January 2014 - June 2014
Wideload Games, Chicago, IL.
Animator
May 2013 - July 2013
May 2013 - July 2013
Selected Launched Titles
WWE Immortals
Responsible for cinematic and in
game character animation,
character setup and constraints, scripting.
character setup and constraints, scripting.
Star Wars Kinect
Hand keyed cinemas with
cinematography, character and asset
setup and rigging, facial animation.
setup and rigging, facial animation.
Man of Steel iOS
Hand Key in-game animations, motion
capture data cleaning,
motion capture session director.
motion capture session director.
Marvel Avengers Initiative iOS
Hand keyed cinemas with
cinematography.
Disney Pixar Toy Story Mania
In-game hand keyed animations,
character and assets setup and
rigging, custom 3D Maxscript creation.
rigging, custom 3D Maxscript creation.
Injustice: Gods Among Us
In-game animation from motion
capture data.
Injustice: Gods Among Us iOS
Hand keyed in-game secondary dynamic
animation for capes,
tails, and hair.
tails, and hair.
The Conduit 2
Cinematic scripted events, motion
captured cinemas with
cinematography, in game hand keyed animations.
cinematography, in game hand keyed animations.
Various HVS game pitches
Hand keyed cinematic experiences,
cinematography, facial
animation.
animation.
Education
Animation Mentor, July 2007 - December 2008
Courses focused on character
animation & cinematic storytelling.
The Illinois Institute of Art Chicago, 2001
- 2005
Bachelor of Fine Arts in Media Arts
and Animation.
Skills
Experience with various proprietary game
engines.
Realistic facial animation.
Experience with hand key as well as motion
capture animation.
Custom script creation.
Cinematic through animation & cinematography.
Character and Asset setup and rigging.
Technical frame of mind
Ability to analyze, troubleshoot, and
resolve issues quickly.
Organized work flow.
Software
Maya
Python Script
MotionBuilder
3D Max
After Effects
Photoshop
Illustrator
Premiere
Quantum Engine
TRI Infernal Engine
Unreal Engine
Unity
Vicom Blade
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