Resume



Matthew Degen
   Technical Artist/Animator
      Chicago, IL.
      708.543.9563
      MatthewDegen@gmail.com
      www.MatthewDegen.com

Professional Experience

   Phosphor Games, Chicago, IL.
      Technical Artist/Animator
      March 2013 - May 2013, July 2014 - September 2015

   High Voltage Software, Hoffman Estates, IL.
      Technical Artist/Animator
      March 2009 – March 2013, January 2014 - June 2014

   Wideload Games, Chicago, IL.
      Animator
      May 2013 - July 2013

Selected Launched Titles

   WWE Immortals
      Responsible for cinematic and in game character animation,
      character setup and constraints, scripting.
  
   Star Wars Kinect
      Hand keyed cinemas with cinematography, character and asset
      setup and rigging, facial animation. 

   Man of Steel iOS
      Hand Key in-game animations, motion capture data cleaning,
      motion capture session director.   

   Marvel Avengers Initiative iOS
      Hand keyed cinemas with cinematography.  

   Disney Pixar Toy Story Mania
      In-game hand keyed animations, character and assets setup and
      rigging, custom 3D Maxscript creation.  

   Injustice: Gods Among Us
      In-game animation from motion capture data.  

   Injustice: Gods Among Us iOS
      Hand keyed in-game secondary dynamic animation for capes,
      tails, and hair.  

   The Conduit 2
      Cinematic scripted events, motion captured cinemas with
      cinematography, in game hand keyed animations.

   Various HVS game pitches
      Hand keyed cinematic experiences, cinematography, facial
      animation.

Education

   Animation Mentor, July 2007 - December 2008
      Courses focused on character animation & cinematic storytelling.

   The Illinois Institute of Art Chicago, 2001 - 2005
      Bachelor of Fine Arts in Media Arts and Animation.

Skills

   Experience with various proprietary game engines.
   Realistic facial animation.
   Experience with hand key as well as motion capture animation.
   Custom script creation.
   Cinematic through animation & cinematography.
   Character and Asset setup and rigging.
   Technical frame of mind
   Ability to analyze, troubleshoot, and resolve issues quickly.
   Organized work flow.

Software

   Maya
   Python Script
   MotionBuilder
   3D Max
   After Effects
   Photoshop
   Illustrator
   Premiere
   Quantum Engine
   TRI Infernal Engine
   Unreal Engine
   Unity
   Vicom Blade

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